| Starting to mod part 3 | Removing the map bounderies Open
the file "GamePlayObjects" again. We are looking for a line that says
Combat area menager. It will look something like this. (note numbers
change in different maps.)
CombatAreaManager.use 1 CombatArea.create CombatArea_9_16 CombatArea.min 0.000000/0.000000 CombatArea.max 0.000000/0.000000 CombatArea.addAreaPoint -120.120514/157.514893 CombatArea.addAreaPoint -186.140381/175.858948 CombatArea.addAreaPoint -197.097076/106.811035 CombatArea.addAreaPoint -293.195099/75.875427 CombatArea.addAreaPoint -322.136658/-147.165161 CombatArea.addAreaPoint -23.202209/-420.665771 CombatArea.addAreaPoint 157.316467/-365.467896 CombatArea.addAreaPoint 157.680664/-245.106049 CombatArea.addAreaPoint -37.911865/-23.673950 CombatArea.addAreaPoint -54.984161/45.582886 CombatArea.addAreaPoint -104.145630/147.852417 CombatArea.team 0 CombatArea.vehicles 4 CombatArea.layer 2
CombatArea.create CombatArea_17_16 CombatArea.min 0.000000/0.000000 CombatArea.max 0.000000/0.000000 CombatArea.addAreaPoint -499.422150/160.304077 CombatArea.addAreaPoint -495.212250/-203.261353 CombatArea.addAreaPoint -371.686462/-504.515411 CombatArea.addAreaPoint 219.022705/-500.764404 CombatArea.addAreaPoint 451.695129/-349.213135 CombatArea.addAreaPoint 351.408813/340.346985 CombatArea.addAreaPoint -366.924683/356.763977 CombatArea.team 0 CombatArea.vehicles 5 CombatArea.layer 2
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You can do two things here, either replace evey number affter "CombatArea.addAreaPoint" with a zero, or just add a 0 affter "CombatAreaManager.use" (replace the "1" with a "0" dissabling the combat manager). Which is by far the easyest way.
"Unlocking" all clothes, ability's, weapons, and emotes.Step one would be to open up the "Objects" Folder so lets do that, the objects folder can be found here.
..\BFHeroes\mods\bfheroes\Objects
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You should back up the zip archive Items_Server, now open the zip file and drag the file called DefaultCustomization.xml in to notepad. Inside you will find this.
<customizations> <team id="1"> <!-- national army (germans) --> Name of the faction. <kit id="0"> <!-- male commando --> Name of the class. <appearance>10;981;979;56</appearance> Clothes, Hats, shirts, and so on. <equipment>3002;3014;2141;3155;2005</equipment> Weapons, ability's. <emotes>5000;5007;5016</emotes> Emotes, duh. <missions>6000</missions> The active mission? Not sure. </kit>
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Now to make it easy, go to this website http://textmechanic.com/Generate-List-of-Numbers.html Now, leave the first field as is, in the second field type in 20000, that way when the game updates you wont have to keep a track of the number of items. Now in the field that says Prefix each number with type in " ; " this will make each number begin with ;1. Now leave the final field blank. Now just hit Generate List of Numbers.
Now copy and paste the list you got in to the .xml file. Like so. If you want the National Commando to have all the emotes, just paste the entire list in between <emotes></emotes> If you want to have all the clothes, just do the same in <appearance>.
Now save everything you just edited, in notepad go save File > Save as.. Leave the name as is, and don't forget to change the Save file type to All files. Save it to for example desktop, now find the file you just saved and drag it in to Items_Server.zip replacing the original file.
Now when you log in to the appropriate character you should have all the things you added. |
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semiflole
2013-07-27 0:41 AM