This tutorial has been writen Quisam, and the original tutorial can be found here. |
Modding Overview Because Battlefield Heroes runs off the
same engine as Battlefield 2 and Battlefield 2142, it means that Heroes
structure is very much the same as these two other titles. And so with a
little bit of modification you can, in theory, create levels for the
game using the map tools for Battlefield 2. After pursuing this I found
out you can indeed create playable levels for the game. This is good
news because maybe the developers will allow us to have User Generated
Levels implemented into the game. feel free to share this with anyone and everyone. This information could potentially change the game as we know it.
Installing the Editor Guide Overview/ Quick Steps- 1. Download Tools 2. Install the tools via two methods a. Make sure Battlefield 2 is installed. Mod tools will be installed into the same directory as your Battlefield 2 game files. b. Edit your Registry to make the install wizard think BF2 is installed into a certain directory called "BFHMods” Finding and Downloading Tools- The latest general release of the BF2 mod tools is 1.3. These can be found at http://battlefield2.filefront.com/file/Battlefield_2_Editor;64087 The download is 50.5MB and comes in the form of a .zip Tool Installing the Tools-
To install the mod tools, the installer requires that Battlefield 2 is
installed. Which means you can approach installation in two different
ways. 1- Battlefield 2 is installed so I will have no problems installing the mod tools. 2- I don’t own a copy of BF2 so it won’t let me install the tools!
1. For those who own a copy of the game you can just open up the
installer and follow all the steps to install it. The tools will be
installed to the same directory as your Battlefield 2 game files
2. For those who don’t own a copy of the game, there is a way to trick
the installer into thinking you own a copy of the game. This can be
achieved by modifying your registry. You can do this by following these steps-
1. You will need to create a new folder named "BFHMods” in the
directory "C:\Program Files\EA GAMES\”. This is where we will install
all of the tools as well as work on all of our mods. 2. You will need to create a reg file using one of the following codes- XP
[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA GAMES\Battlefield 2] "Language"="English" "Locale"="en_US" "InstallDir"="c:\\Program Files\\EA GAMES\\BFHMods" "Version"="1.4" | Windows 7/Vista
[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA GAMES\Battlefield 2] "Language"="English" "Locale"="en_US" "InstallDir"="c:\\ Program Files (x86)\\EA GAMES\\BFHMods" "Version"="1.4" | After running these files, you should be able to install the mod tools
Configuring Mod Tools Guide Overview/Quick Steps- 1. Copy all of the files from the Battlefield Heroes Game folder into the mod tools directory (BFHMods or Bf2 Directory) 2. Unzip all the zip files located here- C:\Program Files\EA Games\BFHMods\mods\bfheroes 3. Create several files which will setup all of the mods settings 4. Unzip Files within Level folder to prepare for opening 5. Setting up Mod Assets within Editor 1. Moving Files-
To begin we will need to copy and paste all of the files from the
Battlefield Heroes game folder into the directory with all of our mod
tools (Either the BF2 Directory or the folder we made called ‘BFHMods’).
The Battlefield Heroes game folder is typically stored at the following directory- XP
C:\Program Files\EA Games\Battlefield Heroes | Windows 7/Vista
C:\Program Files (x86)\EA Games\Battlefield Heroes |
And we are moving these files to- XP
C:\Program Files\EA Games\BFHMods | Windows 7/Vista
C:\Program Files (x86)\EA Games\BFHMods |
Note: The BFH Games files are about 1GB. Depending on your system, this could take a while.
*If you notice, the only real difference here is XP programs are stored
in ‘Program Files’, and 7/Vista Files are stored in ‘Program
Files(x86)’ 2. Unzip BFHeroes BFH Files**- Even
though the game is made with them, the Battlefield 2 mod tools don’t do
very well with Zip Files. This means we will need to unzip the majority
of the zip files within ‘C:\Program Files\EA
Games\BFHMods\mods\bfheroes’. This means we take we take file files
such as "Sound_client.zip” and create a folder called "Sound_Client”
which has all of the files from the zip in it. **Winrar
(http://www.rarlab.com/) and jZip (http://www.jzip.com/) are highly
suggested for this process. They can be downloaded and installed for
FREE 3. Creating Game Files- To successfully install
and use the mod tools we’ll need to create a set of files which help
define how our mod works. To make this easy you can just copy and paste
my settings and use them for your own purposes. You will first need to create the following folders (the folder you need to create is in bold- C:\Program Files\EA Games\BFHMods\bf2editor\mods\bfheroes\LevelEditor\ (So you will need to create the folder ‘bfheroes’ and the folder ‘LevelEditor’ within bfheroes) LayerInit.con C:\Program Files\EA Games\BFHMods\bf2editor\mods\bfheroes\LayerInit.con CODE
LayerManager.CreateDefaultFilter gpm_tdm Team Deathmatch LayerManager.CreateDefaultFilter gpm_sl LayerManager.CreateDefaultFilter gpm_tut Tutorial LayerManager.CreateDefaultFilter gpm_hoth Hero of the Hill
LayerManager.CreateDefaultPlayerFilter 16 |
LevelSettings.con
C:\Program Files\EA Games\BFHMods\bf2editor\mods\bfheroes\LevelEditor\LevelSettings.con CODE
LevelSettings.AddTeam RA Royal LevelSettings.AddTeam NA National
gameLogic.setTeamName 1 "National" gameLogic.setTeamName 2 "British"
gameLogic.setTeamLanguage 1 "Russian" gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_NA" gameLogic.setTeamFlag 2 "flag_RA"
gameLogic.setKit 1 0 "NA_Commando_kit" "german_male_commando" "german_male_commando" gameLogic.setKit 2 0 "RA_Commando_kit" "british_male_commando" "british_male_commando"
gameLogic.setKit 1 1 "NA_Soldier_kit" "german_male_soldier" "german_male_soldier" gameLogic.setKit 2 1 "RA_Soldier_kit" "british_male_soldier" "british_male_soldier"
gameLogic.setKit 1 2 "NA_Gunner_kit" "german_male_gunner" "german_male_gunner" gameLogic.setKit 2 2 "RA_Gunner_kit" "british_male_gunner" "british_male_gunner"
gameLogic.setKit 1 3 "NAF_Commando_kit" "german_female_commando" "german_female_commando" gameLogic.setKit 2 3 "RAF_Commando_kit" "british_female_commando" "british_female_commando"
gameLogic.setKit 1 4 "NAF_Soldier_kit" "german_female_soldier" "german_female_soldier" gameLogic.setKit 2 4 "RAF_Soldier_kit" "british_female_soldier" "british_female_soldier"
gameLogic.setKit 1 5 "NAF_Gunner_kit" "german_female_gunner" "german_female_gunner" gameLogic.setKit 2 5 "RAF_Gunner_kit" "british_female_gunner" "british_female_gunner" |
4. Setting up Levels To be able to open up levels you will need to unzip the files "client.zip” and "server.zip” within the level folder.
For example, to open Riverside Rush within the editor, you will need to
open up the folder "heat” within the levels folder (C:\Program Files\EA
Games\BFHMods\mods\bfheroes\Levels\heat). Then once inside, unzip
"Client.zip” and "Server.zip”. 5. Setting Up Mod Inside of the Editor Now we have to configure the mod within the editor. We can do this by doing the following- 1. Open up the BFEditor 2. Select bfheroes as our starting mod 3. Once the editor has loaded up press the mod tab at the top of the page 4. Select "Mod Manager” from the dropdown menu 5. On the Window that appears click the "Editor Content” Tab
6. Check all of the boxes next to folder icons. These are the mod
resources that the editor will load every time you start it up. CONGRATULATIONS! YOU’RE ALL READY TO BEGIN MODDING! Actually Creating Levels in Editor Creating levels for
Battlefield Heroes with the Battlefield Editor is almost exactly like
creating levels for Battlefield 2. Iif you are unfamiliar with the tools
I suggest that you try looking around the internet for battlefield 2
modding guides. Trying searching this forum, bfeditor.org (a great
battlefield modding resource), or google I know some people are
probably thinking "WOW WHAT A N3WB HE ISN'T GOING TO EXPLAIN EVERY
SINGLE FUNCTION IN THE EDITOR". Well the reasoning behind this is there
are many people who are familiar with the BF2 tools, plus there are tons
of brilliant guides out there which will explain everything you need to
know. And since Battlefield Heroes levels are created in the exact same
way as BF2, the BF2 guides work just as good for BFH levels (for the
most part). So basically its along the lines of create new
level, mess with the terrain, place objects, place control points, place
spawn points, move about until you're happy, render shadows, render the
map, and do some minor tweaking. Side Note:Control Point flag Values- 0= Neutral 1=National 2=Royal Rendering Levels and Preparing them for play The main
difference between BF2 levels and BFH levels is a file you must create
called "InitLogic.con" within your level files. 1. Open up your level files 2. Open the file "init.con" 3. At the end of the file it should say "endIf" 4. copy and paste the following code after "endif" CODE
5. Save the file 6. Open notepad and copy the following code into the document CODE
rem *** Generated by BF2Editor ***
rem -------------------------------- Game Modes ---------------------------------
if v_arg1 == BF2Editor
LevelSettings.ClearGameModes
endIf
rem -------------------------------- Spawn Logic --------------------------------
gameLogic.setVehiclePrioAndMax 16 1 VTLightTank 4 gameLogic.setVehiclePrioAndMax 16 1 VTScoutCar 4 gameLogic.setVehiclePrioAndMax 16 2 VTLightTank 4 gameLogic.setVehiclePrioAndMax 16 2 VTScoutCar 4
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 8/29/6 -176/-8/0
if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem -----------------------------------------------------------------------------
gameLogic.MaximumLevelViewDistance 400 gameLogic.useColdBreath 0
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50 gameLogic.setDefaultNumberOfTicketsEx 16 2 50 gameLogic.setDefaultNumberOfTicketsEx 32 1 50 gameLogic.setDefaultNumberOfTicketsEx 32 2 50 gameLogic.setDefaultNumberOfTicketsEx 64 1 50 gameLogic.setDefaultNumberOfTicketsEx 64 2 50 gameLogic.setDefaultNumberOfTicketsEx 128 1 50 gameLogic.setDefaultNumberOfTicketsEx 128 2 50 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 1000 gameLogic.setTicketLossPerMin 2 1000
renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 windManager.globalWindDirection 0.5/0/0.5 windManager.globalWindSpeed 3 |
NOTE: gameLogic.setBeforeSpawnCamera is the starting position of your camera. You can add your own camera values here. 7. Save this file as type "all file types" and name it InitLogic.con. You'll want to place this inside your level folder (basically in the Init.con file we are saying "run the InitLogic file we just made")
When your level is ready for the world to see you must go up to Mod,
hit 'Package Mod', check the box next to 'Package this level', and hit
okay for the mod to be made. Wait for the level to package and you
should be able to play the level inside Battlefield Heroes. |
Samy
2012-10-07 1:35 AM