BFHModsBFHeroes 42
RSS
 

Get Adobe Flash player



 





  • Page 1 of 2
  • 1
  • 2
  • »
Forum moderator: Chubby  
how to add new buildings?
PhillyDate: Sunday, 2010-06-27, 7:58 PM | Message # 1
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
Hello (again, again :P)
I wanted too try and take a building from BF2, into BFH. First i tried too do like with vehicles, just copy paste the files into the BFH files.
it didn't work, so i would like too hear if i did it right?
ty.
 
MrtnDate: Sunday, 2010-06-27, 9:41 PM | Message # 2
Sergeant
Group: Users
Messages: 31
Awards: 0
Reputation: 0
Status: Offline
I'm not really sure, but I think it is a bit different to including .staticmesh files, atleast what I have expirienced.

I don't need friends, my computer is user-friendly.
 
SgtColbertDate: Sunday, 2010-06-27, 11:54 PM | Message # 3
Lieutenant
Group: User CB
Messages: 68
Awards: 8
Reputation: 5
Status: Offline
You have to recreate BFH file structure for the BF2 files, just put .tweak, .con and .collisionmesh files in the staticobjects_server, .staticmesh nd textures in staticobjects_client (check out the existing buildings to look up how exactly it's supposed to be) and add the new building to the map by modifing the staticobjects.con file in mods\XXX\Levels\XXX\server.

____________________________________________

 
PhillyDate: Monday, 2010-06-28, 0:50 AM | Message # 4
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
okey, i did everything you did Colbert, though i couldn't find the textures any where in the BF2 files, so its maybe because of that problem, that it looks like this:
http://img294.imageshack.us/img294/4282/bfhb20100627224837.png


Message edited by [TDD]Philly - Monday, 2010-06-28, 0:51 AM
 
SgtColbertDate: Monday, 2010-06-28, 1:05 AM | Message # 5
Lieutenant
Group: User CB
Messages: 68
Awards: 8
Reputation: 5
Status: Offline
Nope, it should work even without textures. You screwed up something. Textures are in objects_client.zip/staticobjects/whatever look for "textures" folders.

____________________________________________

 
PhillyDate: Monday, 2010-06-28, 1:15 AM | Message # 6
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
but whats wrong since it dosen't show up? trying too see if it works with the textures
 
SgtColbertDate: Monday, 2010-06-28, 1:25 AM | Message # 7
Lieutenant
Group: User CB
Messages: 68
Awards: 8
Reputation: 5
Status: Offline
Fucked if I know. Probably the file/folder structure is wrong. Or the staticobjects.con.

____________________________________________

 
PhillyDate: Monday, 2010-06-28, 1:46 AM | Message # 8
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
well, i were a bit stupid when i tried too see if it spawned.. IT DID.. but its invisible so its kinda hard too see where it is, though i found 3 places where they are.
any ideas on why its invisible?
 
SgtColbertDate: Monday, 2010-06-28, 1:51 AM | Message # 9
Lieutenant
Group: User CB
Messages: 68
Awards: 8
Reputation: 5
Status: Offline
.staticmesh is in the wrong folder probably.

____________________________________________

 
PhillyDate: Monday, 2010-06-28, 1:54 AM | Message # 10
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
in my StaticObjects_Client folder i got:
Textures, where i took the other textures from the BF2 files in, right?
Systems
Probs
Levels
Buildings

the under Buildings, i took the Mi_Hangar_Mec with meshes -> the .staticmesh file in, right?

 
SgtColbertDate: Monday, 2010-06-28, 3:13 PM | Message # 11
Lieutenant
Group: User CB
Messages: 68
Awards: 8
Reputation: 5
Status: Offline
It should be in Mi_Hangar_Mec\Meshes\. If it's there already I don't know if you did something wrong or did I forget something. I'll try to figure it out tommorow when I'll be sober and my brain starts to work.

Added (2010-06-28, 3:13 PM)
---------------------------------------------
OK, I just tried to do it myself and the statics taken straight from BF2 files just won't work. I'm guessing it's the issue with technique on material used, I had to import the mesh to 3ds max and export it. That way it worked. I also tried with BF2 Material Tool but the modded .staticmesh just crashes the game. So yeah, if there's a way to get the statics to work straight from BF2 files I don't know it.


____________________________________________

 
PhillyDate: Monday, 2010-06-28, 3:15 PM | Message # 12
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
um, is there a place i can download 3ds max for free?
 
SgtColbertDate: Monday, 2010-06-28, 3:22 PM | Message # 13
Lieutenant
Group: User CB
Messages: 68
Awards: 8
Reputation: 5
Status: Offline
Plenty... The Pirate Bay, rapidshare... :P Or you can just google for the 30 day trial version. Just make sure it's version 9 or older, newer stuff isn't compatible with the BF2 plugins.

____________________________________________



Message edited by SgtColbert - Monday, 2010-06-28, 3:22 PM
 
PhillyDate: Monday, 2010-06-28, 3:39 PM | Message # 14
Lieutenant
Group: News Editor
Messages: 60
Awards: 0
Reputation: 0
Status: Offline
im installing the trial now, gonna pirate the full version if i like this program wink
btw. what else can i do in it?
 
SolidsnailDate: Monday, 2010-06-28, 3:48 PM | Message # 15
Sergeant
Group: User CB
Messages: 30
Awards: 0
Reputation: 0
Status: Offline
Custom animation, creating new weapons/vehicles.
 
  • Page 1 of 2
  • 1
  • 2
  • »
Search:








 
Statistics Forum
Recent Posts Readable topic Top Users New User
  • [mod] Dedicated Servers
  • [community] make me a mod
  • Battlefield Heroes'42
  • so close on getting a chopper ...
  • [TUTORIAL] How to start moddin...
  • Mods, Caught on Tape/Screensho...
  • Battlefield Heroes'42
  • [TUTORIAL] How to make custom ...
  • My mods
  • how to add new buildings?
  • Apache_Thunder
  • McFluff
  • SgtColbert
  • Philly
  • Conorman
  • Dutchassasin
  • Mrtn
  • Solidsnail
  • wakamonkey
  • SwiftGreen
  • sins42491
  • wildstrawberryteam
  • lfsmods
  • vicky5522kumar
  • vicky918643
  • logannwrights
  • mopsalbertovic
  • alizartash2022
  • jacobanke96
  • Sabi
  • Based on the game Battlefield Heroes By Electronic Arts™ and DICE™ | By using this website you agree to our Tearms Of Use
    Some images are taken from JW Renders, check it outs it has some cool stuff. Some translations provided by uCause.esigned by CENTROARTS