I just now noticed something very interesting. A codeline that is remmed out in some weapons that was not there many updates ago:
Code
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
You can find this code in the bri_smg_default and may be present in other places. Looks like they are setting up Female heroes with alternate animations.
They even have more code relating to this. Whole separate sound effect objects too!
Code
ObjectTemplate.activeSafe Sound S_bri_smg_Default_IdleMale2
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_SMG.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_smg_Default_IdleFemale1
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_SMG.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound S_bri_smg_Default_IdleFemale2
ObjectTemplate.soundFilename "Sound\West\Idles\West_SFX_Idle_GB_SMG.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
I may post more code/info if I find anything else in the code.