How too add these:
1. open the Rar file -> Vehicles_server and take the "Air" folder into BFH folder\mods\tut\Objects\Vehicles_server
2. open the Rar file (again) -> Vehicles_Client and take the "Air" folder into BFH folder\mods\tut\Objects\Vehicles_Client
3. go into Settings -> and open "Controls" with a text program, then search for "ControlMap.create HelicopterPlayerInputControlMap" and click enter (to make a new line) and then copy this in:
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S 0
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 0 1
ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0
ControlMap.addKeyToTriggerMapping c_PIAltSprint IDFKeyboard IDKey_W 1000 0
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift 0 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 0 0
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 0 1
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 10000 0
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F 10000 0
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X 0 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 10000 0
ControlMap.mouseSensitivity 3
4. open the Server.Rar in BFH folder\mods\tut\levels\seaside_skirmish and then GameModes -> gpm_tut -> 16 and then open the GamePlayObjects with a text program. Then edit the:
rem [ObjectSpawnerTemplate: WEST_CPNAME_SS_Tu_Jeep_(VehicleType)]
ObjectTemplate.create ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.activeSafe ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ger_jeep_kubelwagen
ObjectTemplate.setObjectTemplate 2 bri_jeep_willys
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1
with one of the vehicles, lets take the ahe_havoc
rem [ObjectSpawnerTemplate: WEST_CPNAME_SS_Tu_Jeep_(VehicleType)]
ObjectTemplate.create ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.activeSafe ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ahe_havoc
ObjectTemplate.setObjectTemplate 2 ahe_havoc
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1
now, when you go into the tut, the jeep thats supposed too spawn in the start, will be this:
<img src="http://img28.imageshack.us/img28/3258/chopperh.png" alt="" border="0" height="357" width="853">
so, have fun flying out there soldier! <img src="http://s103.ucoz.net/sm/2/smile.gif" alt="smile" align="absmiddle" border="0">
DEFINSWAFFEN
2013-06-05 1:28 PM