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Forum » Battlefield heroes » Battlefield Heroes moding » how to change the ground of a map. (.)
how to change the ground of a map.
PhillyDate: Friday, 2010-07-16, 2:10 AM | Message # 1
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okey, so this time i wanna know, how can i change the ground in maps? because since im working on the Wacky Wake in BFH, i need to make the ground, not having "textures missing" all over it.
so any ideas? or where can i find the grounds in BF2 to put in BFH?
 
Apache_ThunderDate: Saturday, 2010-07-24, 3:07 AM | Message # 2
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The texture missing issue might be the result of missing detail textures. Have you attempted copy over the detail textures from BF2 to BFH (and preserving file paths!)

You can find the ground detail textures in the BF2 files here:

Common_client.zip\Terrain\Textures\Detail

There's also the color textures you might need as well:

Common_client.zip\Terrain\Textures\Color

These go to the Common zip archive at the mod's root folder. NOT the one that's in the objects folder!

It also appears BFH has the detail texture folder in the same place BF2 had it. So you won't have to do much fancy work to get it to work. wink

Also note, your map will likely not be visible in super low graphics mode. You will need to make a "mesh" of the ground terrain with a single texture to it.

That's how Dice did it. Basically instead of using the ground RAW files/detail textures and such for super low mode, they used a optimized mesh. The RAW files are still used as collision of coarse. So your ground mesh for super low mode does not need a collision mesh. wink

Message edited by Apache_Thunder - Saturday, 2010-07-24, 3:10 AM
 
Forum » Battlefield heroes » Battlefield Heroes moding » how to change the ground of a map. (.)
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