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Forum » Battlefield heroes » Battlefield Heroes moding » RR mod problem
RR mod problem
WaterflamesDate: Thursday, 2010-11-25, 0:19 AM | Message # 1
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Hi,

I've been trying to mod RR a bit and almost eveything works exept adjusting the map...
When I mod one and save it (BFEditor) and copy it to the client and server zips something wierd happens... When I start the map the ground is black... cry The plants and other statics work, everything works, exept the ground (texture?).
I looked and the file "terraindata.raw" seems to be the problem... Is it just BFEditor that generates wrong files or is it something else?

Please help me, it is probably something stupid, but I can't find it... dry

Thanks.

Message edited by Waterflames - Thursday, 2010-11-25, 0:20 AM
 
Apache_ThunderDate: Friday, 2010-11-26, 10:18 AM | Message # 2
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Never save everything the editor does to the map and put into BFH. BF2Editor was originally intended for BF2, so it will put in things that won't work and/or screw something up. If your changing gameplay objects for example, only copy over the modified gameplay objects to the map in BFH instead of copying everything else over too.
 
GuestDate: Saturday, 2010-11-27, 2:28 AM | Message # 3
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Sure, ok, I guess thats why the other stuff did work. :) But my question still is: How can I edit the map? (terrain)
I'm pretty sure its possible (I've seen vids.)

BTW: Tnx for ur reply

 
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