BFHModsBFHeroes 42
RSS
 

Get Adobe Flash player



 





Page 1 of 11
Forum moderator: Chubby 
Forum » Battlefield heroes » Battlefield Heroes moding » Texturing when adding a custom mesh? (How? accidentally made it once)
Texturing when adding a custom mesh?
SolidsnailDate: Thursday, 2010-05-27, 0:12 AM | Message # 1
Sergeant
Group: User CB
Messages: 30
Awards: 0
Reputation: 0
Status: Offline
Evening. How do you maintain or change the texture of a mesh after exporting it with bf tools in 3ds max 9? I accidentally made it once, but i have no idea how i did it.
 
SgtColbertDate: Thursday, 2010-05-27, 1:11 AM | Message # 2
Lieutenant
Group: User CB
Messages: 68
Awards: 7
Reputation: 5
Status: Offline
I assume the mesh is textured and mapped properly in 3DS max, but it's not visible in the game (you get "texture missing" texture instead).
You probably didn't set the path properly. To do that open the "Asset Tracking" dialog (File=>Asset Tracking or Shift + T) find the texture, right click, set path. Set it like this
objects\vehicles\bri_plane_spitfire\textures\
with your own path of course.
Note: texture have to be an uncompressed TGA, or a DDS to work.


____________________________________________

 
SolidsnailDate: Friday, 2010-05-28, 0:30 AM | Message # 3
Sergeant
Group: User CB
Messages: 30
Awards: 0
Reputation: 0
Status: Offline
alright, thanks, ill have a try on that
 
Apache_ThunderDate: Monday, 2010-06-07, 8:56 PM | Message # 4
Lieutenant colonel
Group: Administrators
Messages: 132
Awards: 0
Reputation: 4
Status: Offline
Also it helps to add paths to the exporter script's wizard section.

Here's a example screenshot of it:

Add the paths you DON'T want to include in the path string your mesh file eventually will have. For example if you recreated the game's folder structure in C:\bfheroesDEV\

Then add this:

/bfheroesDEV/

I'm not sure if the path should include the Objects folder or not. If not, then include that in the path string.

It all depends on where you put all your textures.

You can open a mesh file in a hex editor or notepad and find how bfheroes pathed to the textures by going to the bottom of the file. You can also change the path using a hex editor so long as the path is the same size as the old one byte wise. (you can't add more letters to a path then it started out with in the hex editor) If the filesize of the mesh file changes after you hexedit it, then it means you removed a letter or added one and this will cause a crash during load.

Message edited by Apache_Thunder - Monday, 2010-06-07, 8:59 PM
 
Forum » Battlefield heroes » Battlefield Heroes moding » Texturing when adding a custom mesh? (How? accidentally made it once)
Page 1 of 11
Search:








 
Statistics Forum
Recent Posts Readable topic Top Users New User
  • [mod] Dedicated Servers
  • [community] make me a mod
  • Battlefield Heroes'42
  • so close on getting a chopper ...
  • Mods, Caught on Tape/Screensho...
  • [TUTORIAL] How to start moddin...
  • [TUTORIAL] How to make custom ...
  • Battlefield Heroes'42
  • My mods
  • how to add new buildings?
  • Apache_Thunder
  • McFluff
  • SgtColbert
  • Philly
  • Conorman
  • Dutchassasin
  • Mrtn
  • Solidsnail
  • wakamonkey
  • SwiftGreen
  • lenchik
  • karlosdelluka
  • gamervajiko
  • GANS1917
  • traimientayts
  • gergoforma1
  • mvja12013
  • taylormmocollege
  • Prevé
  • ansh12kumar
  • Based on the game Battlefield Heroes By Electronic Arts™ and DICE™ | By using this website you agree to our Tearms Of Use
    Some images are taken from JW Renders, check it outs it has some cool stuff. Some translations provided by uCause.esigned by CENTROARTS