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Forum » Battlefield heroes » Battlefield Heroes moding » BF2 tank in BFH
BF2 tank in BFH
DutchassasinDate: Sunday, 2010-06-06, 12:51 PM | Message # 1
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hello all, i tried to put a bf2 tank into heroes and this is the result.

picture is removed priest , because i dont want to exceed my bandwith

as you can see i still need to do alot of work because its running on the sherman tracks cool and the barrel is in the wrong place. wacko


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Message edited by Dutchassasin - Sunday, 2010-06-13, 10:24 PM
 
wakamonkeyDate: Sunday, 2010-06-06, 3:14 PM | Message # 2
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well ummm...

looks a bit intresting =)

yea I'm putting a Final Fanasy Sword into the game and it turned out a bit different i dontZ know how to make texture file crap...

 
SgtColbertDate: Sunday, 2010-06-06, 6:10 PM | Message # 3
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O.o
That's a weird way to do it. If you really want a M1A2 in BFH that badly, just put the server files in objects/vehicles_server, and client files in objects/vehicles_client, change the "ObjectTemplate.ammo.nrOfMags" value to -1 (in the .tweak file), and spawn a USTNK_M1A2. Although I fail to see the point.


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DutchassasinDate: Sunday, 2010-06-06, 9:44 PM | Message # 4
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Quote (SgtColbert)
If you really want a M1A2 in BFH that badly, just put the server files in objects/vehicles_server, and client files in objects/vehicles_client, change the "ObjectTemplate.ammo.nrOfMags" value to -1 (in the .tweak file), and spawn a USTNK_M1A2. Although I fail to see the point.

already tryed that, didnt work


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SgtColbertDate: Sunday, 2010-06-06, 9:46 PM | Message # 5
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Worked for me...



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DutchassasinDate: Sunday, 2010-06-06, 9:54 PM | Message # 6
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wth wacko , it wont work for me.

did you delete any files?


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SgtColbertDate: Sunday, 2010-06-06, 10:00 PM | Message # 7
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No. Like I wrote above, I just put the BF2 files in BFH, modding nothing except the that line in the .tweak file (unmodified .tweak crashes the game).

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DutchassasinDate: Sunday, 2010-06-06, 10:47 PM | Message # 8
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i managed to spawn and drive a truck remotely. it looked liked i controlled an rc car, my heroe was still on the same spot :D, now i need to find out why it isnt textured

picture is removed priest

thanks for helping me out SgtColbert


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Message edited by Dutchassasin - Sunday, 2010-06-13, 10:22 PM
 
Apache_ThunderDate: Monday, 2010-06-07, 2:27 AM | Message # 9
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Texture paths are a bit different in BFheroes then it is in BF2. wink

BFhereos does not separate vehicles into separate subfolders according to category like with all other BF games. Thus when you put a BF2 vehicle into Bfheroes, it's easiest to just create the folders as BF2 had them.

For example, BF2 had tanks and jeeps here:

Objects/Vehicles/Land/

But BFheroes vehicles have this path for all vehicles:

Objects/Vehicles/

Thus just create the land folder (and air/sea folders if you do any aircraft and boats) and put your BF2 vehicles in them. wink

EDIT:

Did a test port by porting the Tunguska from BF2 into BFHeroes. And I was correct in replicating the folder structure. THere is a couple small areas missing textures. Most likely because the vehicle uses a few common shared textures that are probably located in the common subfolder found at the root of the vehicles sub folder. Thus copying those too and preserving their location the same way as the main vehicle should allow for all the textures to work.

Though additional changes are needed if you want the HUD for the vehicle to appear correctly and for the camera position which is all jacked up when ported to BFheroes. :P

Fastest vehicle port ever for me. Took me all of 30 seconds to get the files copied over and the vehicle worked on the first attempt. biggrin

Video coming soon. Uploading it now. biggrin

EDIT:

Here's the video: (click image to view)

TunguskaInBFheroes (photobucket)

I used photobucket since this was a small project. biggrin

Thanks for the ammo count adjustment suggestion! The last time I tried converting BF2 vehicles to BFH resulted in a CTD. Now I know why. biggrin

Message edited by Apache_Thunder - Monday, 2010-06-07, 3:02 AM
 
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