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Forum » Battlefield heroes » Battlefield Heroes moding » Export Maps BF Heroes in 3ds Max
Export Maps BF Heroes in 3ds Max
WolfDate: Friday, 2011-09-23, 10:00 PM | Message # 1
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Hello. Is it possible to export full level in 3ds max?
i know how export models and animation, but now i wanna export level with all objects in scene.
anybody help me? cool
 
Apache_ThunderDate: Saturday, 2011-09-24, 5:58 AM | Message # 2
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I pretty much have all the levels already imported into max during my lightmapping projects. Which version of Max to you use? I have a few in Max 7 format, but most are max 10 format.
 
GuestDate: Saturday, 2011-09-24, 4:54 PM | Message # 3
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3ds max 9 and 3ds max 2012
How do you do write please :)
 
WolfDate: Saturday, 2011-09-24, 6:01 PM | Message # 4
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but where the meshes are attached to the skeleton?
Soldiers_server skeleton animation.
Items_client this is meshes?
I wanna export game BF Play2Free

i try to create a game in web browser wink
and i need models, animations with body..
and full level it 3ds max from BF Play2Free

i created CS 1.6 in web browser http://wolfgames3d.com/game/cs/
Now i wanna create BF Play2Free
Help me please.

Added (2011-09-24, 6:01 PM)
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I imported the mesh but skeleton separately

 
Apache_ThunderDate: Sunday, 2011-09-25, 0:02 AM | Message # 5
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Ahh Play4Free. Sorry I have not worked with that game so I can't give you too much detail on how to work with that one.
 
GuestDate: Sunday, 2011-09-25, 7:20 PM | Message # 6
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there is the same. But it does not matter to me, and BF Heroes will do.
Mnu to extract the level of the back and a model with animations.
 
WolfDate: Saturday, 2011-10-01, 9:06 PM | Message # 7
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Apache_Thunder please write how export maps from bf heroes and animations with meshes smile

Added (2011-10-01, 9:06 PM)
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Hi Apache_Thunder please upload here maps bf heroes wink for 3ds max smile please..

 
ToiletTrooperDate: Thursday, 2012-01-26, 1:41 AM | Message # 8
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Please continue, i'd like to know how you import it into 3ds fully textured! smile
I'm using 3ds 9 10 and 11
 
Apache_ThunderDate: Thursday, 2012-01-26, 11:10 PM | Message # 9
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Once I am finished lightmapping the last couple of maps for my next release of BFH'42, I will upload the Max files of the maps which will contain the entire map including statics and trees. You will most likely need to fix the texture file paths afterwords when you open the max files on your computer. wink
 
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