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Choppers'n'Jets
 
Downloads: 568
How too add these:

1. open the Rar file -> Vehicles_server and take the "Air" folder into BFH folder\mods\tut\Objects\Vehicles_server

2. open the Rar file (again) -> Vehicles_Client and take the "Air" folder into BFH folder\mods\tut\Objects\Vehicles_Client

3. go into Settings -> and open "Controls" with a text program, then search for "ControlMap.create HelicopterPlayerInputControlMap" and click enter (to make a new line) and then copy this in:

ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S 0
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 0 1
ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0
ControlMap.addKeyToTriggerMapping c_PIAltSprint IDFKeyboard IDKey_W 1000 0
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift 0 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 10000 0
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 0 0
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 0 1
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 10000 0
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 10000 0
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F 10000 0
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X 0 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 10000 0
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 10000 0
ControlMap.mouseSensitivity 3

4. open the Server.Rar in BFH folder\mods\tut\levels\seaside_skirmish and then GameModes -> gpm_tut -> 16 and then open the GamePlayObjects with a text program. Then edit the:

rem [ObjectSpawnerTemplate: WEST_CPNAME_SS_Tu_Jeep_(VehicleType)]
ObjectTemplate.create ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.activeSafe ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ger_jeep_kubelwagen
ObjectTemplate.setObjectTemplate 2 bri_jeep_willys
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1

with one of the vehicles, lets take the ahe_havoc

rem [ObjectSpawnerTemplate: WEST_CPNAME_SS_Tu_Jeep_(VehicleType)]
ObjectTemplate.create ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.activeSafe ObjectSpawner WEST_CPNAME_SS_Tu_Jeep_(VehicleType)
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ahe_havoc
ObjectTemplate.setObjectTemplate 2 ahe_havoc
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1

now, when you go into the tut, the jeep thats supposed too spawn in the start, will be this:

<img src="http://img28.imageshack.us/img28/3258/chopperh.png" alt="" border="0" height="357" width="853">

so, have fun flying out there soldier! <img src="http://s103.ucoz.net/sm/2/smile.gif" alt="smile" align="absmiddle" border="0">

[ Download from this server () · Download from mirror (33.28 MB) · Screenshot ] 2010-06-28, 2:09 AM

Comments

 
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  Quote  

DEFINSWAFFEN

2013-06-05 1:28 PM
i already got a heli copter its the new vehicle on BFH by the way
  Quote  

David5363

2013-05-18 1:37 PM
change the download link please!
  Quote  

f

2013-04-18 9:40 PM
how to download
  Quote  

bambam

2012-01-27 1:34 AM
how do you download
  Quote  

Skylinerrr

2010-06-29 1:02 AM
Just AWESOME! Now the tanks :P
But for some reason my helis dont want to go up?
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Battlefield heroes map mods
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Battlefield heroes texture mods (Warning: These mods will most likely make Battlefield heroes multiplayer unplayable)
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Battlefield heroes animation mods. (Warning: These mods will might make Battlefield heroes multiplayer unplayable)
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Battlefield heroes Weapon mods.(Warning: These mods will might make Battlefield heroes multiplayer unplayable)
 
 
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