BFHModsBFHeroes 42
RSS
 

Get Adobe Flash player



 





Page 1 of 11
Forum moderator: Chubby 
Forum » Battlefield heroes » Battlefield Heroes moding » BFH Editor?
BFH Editor?
Josh_sg1Date: Monday, 2010-06-28, 5:51 PM | Message # 1
Private
Group: Users
Messages: 16
Awards: 0
Reputation: 0
Status: Offline
Can a guy that have a tutorial for the BFeditor.com BFH Editor, make a Folder with a tutorial and a auto installer for making it work with BFH?

If you can do this my team can install it. We can make new graphic for the bf2 editor banner for bfh if you want, and you can make bfheditor.com

We can make new tanks and weapons with the Battlefield Mod Development page and we can mod the object templates for physics con on the planes to make them great to fly / copy paste the plane scripts that can work?

Message edited by Josh_sg1 - Monday, 2010-06-28, 5:53 PM
 
wakamonkeyDate: Monday, 2010-06-28, 6:24 PM | Message # 2
Sergeant
Group: Users
Messages: 29
Awards: 0
Reputation: 0
Status: Offline
well

i got it to install with bfh but many files from bf2 is needed and errr some of those same files are in bfh but wont work the same way... so..

it's confusing.. i got bf2 editor to start up with bfh but not work for bfh..

 
Josh_sg1Date: Monday, 2010-06-28, 6:28 PM | Message # 3
Private
Group: Users
Messages: 16
Awards: 0
Reputation: 0
Status: Offline
Ok have to make it work. Need to mod 3ds max skinned mesh for Battlefield Heroes Character for the Japanese Folder and US Folder. They are there we need to mod it / model the face to be Japanese and US for my mod / game. We can do it we need the editor for the maps. We can copy the carrier from the battlefield game and make a cartoon texture for it etc. and copy wake island for the pacific map and Python script the game to 64 player (it works)

We have a script for SP that we can make and design a BFH AI map for our mod with a AI on it. It works on the engine and there are birds also, for AI python anyway we can CoOp the faction that there are no 4 x maps for what we need, there ready for this on the BFH mods folder.

Message edited by Josh_sg1 - Monday, 2010-06-28, 6:30 PM
 
wakamonkeyDate: Monday, 2010-06-28, 6:30 PM | Message # 4
Sergeant
Group: Users
Messages: 29
Awards: 0
Reputation: 0
Status: Offline
^^

yea...... im nto sure i can make it work im not exactly very "pro" or close to "pro" =)

 
Josh_sg1Date: Monday, 2010-06-28, 7:14 PM | Message # 5
Private
Group: Users
Messages: 16
Awards: 0
Reputation: 0
Status: Offline
That is ok, we can make it work for you all lol on our mod. We need to make the character model and we can design that for you, the animations are like WTF we can mod that also it is great for the Japan Characters we can mod a great kami video

[Update]
LOL WTF they did not encrypte the engine files and server con, we can make a new game on this and source it on to a new page playnow.pacificbfhmod.com and our own server with the launch et all we need is the dedicated server exe and we can make that with the bf server exe LOL Anyone want to make their own game and shop with working battlefunds area ? LOL

You can make a AI map with new textures, vehicles, characters, animations, sounds, music, videos, menus, battlefunds we can make our own game with this mod not like usual LOL

[Update]
There is a AI folder with new source mods on it.

Code
aiSettings.addBotName S. Wallberg
aiSettings.addBotName T. Karlsson
aiSettings.addBotName A. Gyllenberg
aiSettings.addBotName H. Andersson
aiSettings.addBotName K. Bergqvist
aiSettings.addBotName D. Gothberg
aiSettings.addBotName L. Martensson
aiSettings.addBotName D. Mod
aiSettings.addBotName M. Eriksson
aiSettings.addBotName D. Sundberg
aiSettings.addBotName N. Goksu
aiSettings.addBotName J. Stenkvist
aiSettings.addBotName L. Fujita
aiSettings.addBotName T. Holmsten
aiSettings.addBotName J. Ostman
aiSettings.addBotName J. Salt
aiSettings.addBotName B. Pajor
aiSettings.addBotName P. OShaughnessy
aiSettings.addBotName M. Fritze
aiSettings.addBotName J. Dawsari
aiSettings.addBotName L. Gustavsson
aiSettings.addBotName P. Soderlund
aiSettings.addBotName L. Josephson
aiSettings.addBotName S. Decker
aiSettings.addBotName J. Aberg
aiSettings.addBotName R. Smedberg
aiSettings.addBotName B. Johnson
aiSettings.addBotName G. Brunmar
aiSettings.addBotName A. Peters
aiSettings.addBotName M. Lokner
aiSettings.addBotName A. Kertz
aiSettings.addBotName T. Eriksson
aiSettings.addBotName M. Nilsson
aiSettings.addBotName P. Skude
aiSettings.addBotName O. Sundberg
aiSettings.addBotName R. Gustafsson
aiSettings.addBotName A. Carlsson
aiSettings.addBotName J. Hargelid
aiSettings.addBotName D. Thiger
aiSettings.addBotName S. Juhlin
aiSettings.addBotName F. Karlsson
aiSettings.addBotName K. Nilsson

aiSettings.addBotName W. Young
aiSettings.addBotName T. Kingston
aiSettings.addBotName M. Bagge
aiSettings.addBotName M. Choy
aiSettings.addBotName M. Andersson
aiSettings.addBotName K. Magnusson
aiSettings.addBotName J. Levin
aiSettings.addBotName J. Sanick
aiSettings.addBotName J. Lutze
aiSettings.addBotName J. Skoglund
aiSettings.addBotName J. Lingmark
aiSettings.addBotName J. HerasCordon
aiSettings.addBotName J. Ross
aiSettings.addBotName J. Evans
aiSettings.addBotName G. Tilleby
aiSettings.addBotName F. Lindblom
aiSettings.addBotName B. Humbe
aiSettings.addBotName D. Mollerstedt
aiSettings.addBotName T. Sjogren
aiSettings.addBotName P. Osterblom
aiSettings.addBotName B. Sundell
aiSettings.addBotName G. VanDyke
aiSettings.addBotName I. Holberg
aiSettings.addBotName N. Nolby
aiSettings.addBotName N. Astrand
aiSettings.addBotName R. Eden
aiSettings.addBotName A. Tjernblom
aiSettings.addBotName J. Biro
aiSettings.addBotName J. Yveborg
aiSettings.addBotName M. Kylmamaa
aiSettings.addBotName M. Kalms
aiSettings.addBotName S. Abdey
aiSettings.addBotName D. Cooper
aiSettings.addBotName D. Barron
aiSettings.addBotName J. Bull
aiSettings.addBotName P. Sandberg
aiSettings.addBotName B. Tingle
aiSettings.addBotName S. Woollard
aiSettings.addBotName S. Holman
aiSettings.addBotName G. Cover
aiSettings.addBotName J. Hopkin
aiSettings.addBotName A. Zoghob
aiSettings.addBotName C. Wahlfors

[Update]

WTF LOLL were going to have some fun with this one .

rem *****************************************************************************************
rem AIDefaultMultiplayer.ai ****************************************************************************
rem *****************************************************************************************

aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 0
This says we can AutoSpawnBots not on the player rostr

aiSettings.overrideMenuSettings 1
this says to override Play Now Menu Settings for Co Op

aiSettings.setMaxNBots 0
[Bots not on rost]
aiSettings.setMaxNAutoControllers 256
[WTF? Max 256 bots?!?!?!?!

aiSettings.setInformationGridDimension 32

run AutoControllers.ai

Added (2010-06-28, 6:53 PM)
---------------------------------------------
Added (2010-06-28, 6:51 PM)
---------------------------------------------
[Update] on SP mods

echo *****************************************************************************************
echo AIDefault.ai ****************************************************************************
echo *****************************************************************************************

aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 1
aiSettings.setMaxNAutoControllers 256

aiSettings.maxBotsIncludeHumans 1
aiSettings.setMaxNBots 16
aiSettings.setBotSkill 0.4

rem To spawn more than 15 bots in SP, use the following lines instead of the three lines above.
rem Note that this is totaly unsupported, it will affect your system's performance
rem and may even crash your game. That being said, you will most likely be able to run a lot
rem more bots than 15 on your system.

rem Example for 32 bot game with expert bots

beginrem
aiSettings.overrideMenuSettings 1
aiSettings.maxBotsIncludeHumans 0
aiSettings.setMaxNBots 32
aiSettings.setBotSkill 1.0
endrem

run BotNames.ai

aiSettings.setInformationGridDimension 32

aiSettings.setDiscoverCloakedEnemiesDistance 3.0

run AIPathFinding.ai
run AutoControllers.ai

rem EOF

WHERE IS THE SP LAUNCHER WTF I WANT IT NOWWWWWW

Added (2010-06-28, 7:04 PM)
---------------------------------------------
Ok

About the servers, the max player is about 64 and you can make it 64 on the server config. We need to make a working server exe launcher for the bfh levels roster there is it somewher

We can make a bfhmods.ucoz.com/ official mods server for mod maps [there is a way to make a auto downloader / updater for the mod server !] PYTHON IS BAD ASS

There are server confg and leveling scripts on the BFH con folder, there are no bot and AI restrictions and there are new AI / Leveling / Score maps you can config on the con files.

WE CAN MAKE A WoBFH

Added (2010-06-28, 7:09 PM)
---------------------------------------------
[Update]

Ok update, there is no MAX PLAYER or spawn area and or can make spawnable descructable objects with this engine mod and they spawn / you can python script a inventory and game shop. There is a con script and PY leveling script that say where you can mod this.

You can make a weapon a item on the map / spawn [WTF] and you can make it x cash and work with the server.

The server con file is set up AMAZINGLY for MMO game play.

We can make a city with a AI shop area where you can buy and trade weapons from account to account and inventory [the clothing and shop / score updates allow for modding this and armour like features]

We can make anything with this, the maps laod via a server con not like battlefield engine, there is a way to script python to lod load and render maps that are like WoW on here.

All you need to do is programming. No source mods!

Added (2010-06-28, 7:13 PM)
---------------------------------------------
Ok wtf guys.

Where was all of this on battlefield.

Someone betaa reg bfhmods.com this shit is going to be WOW.

You guys dont get it, this engine is OPEN SOURCE you can not just mod a few things, you can mod everything!

Added (2010-06-28, 7:14 PM)
---------------------------------------------
[Update]
Ok for MAX PLAYER it is at 64 / and say it is not at 64 that it is at server capa / ULTIMITe

Message edited by Josh_sg1 - Monday, 2010-06-28, 6:52 PM
 
MrtnDate: Monday, 2010-06-28, 9:32 PM | Message # 6
Sergeant
Group: Users
Messages: 31
Awards: 0
Reputation: 0
Status: Offline
That stuff is just leftovers from earlier games, eg, they are partially removed which means that a lot of hard work has to be done to make all of the stuff work.

I don't need friends, my computer is user-friendly.
 
SolidsnailDate: Monday, 2010-06-28, 11:22 PM | Message # 7
Sergeant
Group: User CB
Messages: 30
Awards: 0
Reputation: 0
Status: Offline
So you got the server to work yet?
 
Josh_sg1Date: Tuesday, 2010-06-29, 8:04 AM | Message # 8
Private
Group: Users
Messages: 16
Awards: 0
Reputation: 0
Status: Offline
Quote (Solidsnail)
So you got the server to work yet?

Yeah and no, the server con settings need to work with the BF Launcher so you can mod the settings on the launcher so we can work on itt >

 
Forum » Battlefield heroes » Battlefield Heroes moding » BFH Editor?
Page 1 of 11
Search:








 
Statistics Forum
Recent Posts Readable topic Top Users New User
  • [mod] Dedicated Servers
  • [community] make me a mod
  • Battlefield Heroes'42
  • so close on getting a chopper ...
  • [TUTORIAL] How to start moddin...
  • Mods, Caught on Tape/Screensho...
  • [TUTORIAL] How to make custom ...
  • Battlefield Heroes'42
  • My mods
  • how to add new buildings?
  • Apache_Thunder
  • McFluff
  • SgtColbert
  • Philly
  • Conorman
  • Dutchassasin
  • Mrtn
  • Solidsnail
  • wakamonkey
  • SwiftGreen
  • gamervajiko
  • GANS1917
  • traimientayts
  • gergoforma1
  • mvja12013
  • taylormmocollege
  • Prevé
  • ansh12kumar
  • dasarandasaran11
  • salajad1n1987
  • Based on the game Battlefield Heroes By Electronic Arts™ and DICE™ | By using this website you agree to our Tearms Of Use
    Some images are taken from JW Renders, check it outs it has some cool stuff. Some translations provided by uCause.esigned by CENTROARTS