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Forum » Battlefield heroes » Battlefield Heroes moding » Success! Nearly...
Success! Nearly...
ConormanDate: Friday, 2010-06-11, 6:28 AM | Message # 1
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I tried making the rocket from my other video driveable, this is what it turned out looking like:
http://www.xfire.com/video/2d5f53/

A few more modifications and ill be done, hopefully...

Any one have anything that might help?

Message edited by Conorman - Friday, 2010-06-11, 2:06 PM
 
guido958Date: Friday, 2010-06-11, 8:32 PM | Message # 2
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oh now i know why u topic name call: Success! Nearly

u still cant fly with it :-/

 
fuunyguyDate: Saturday, 2010-06-12, 1:16 AM | Message # 3
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wow looks awesome though biggrin
i will totaly love to do it myself IF u will post the hole thing here on the site biggrin


 
ScarthDate: Saturday, 2010-06-12, 1:54 AM | Message # 4
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Wow, the thrust burn effect would make your comp lag like a hamster.

How did ya get it to have '9999' health?

I think with the way you're going, you'd be as good as solid snail in no time, and then work up to Apache etc.

 
Apache_ThunderDate: Saturday, 2010-06-12, 2:50 AM | Message # 5
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Add this to the con file (not the tweak file!)

Code

ObjectTemplate.physicsType 3

All the other drivable vehicles have this, the rocket probably needs this too.

I bet I can get this rocket flyable before you. Mwuahaha I challenge you to a modding race. biggrin

EDIT:
Woot. I won! I modified the rotation settings on the engine and finally got the rocket to be flyable. Original settings made the rocket impossible to fly. (It would just spin out of control). biggrin

Video uploading now. biggrin

One tip though....Don't die. If the rocket dies from hitting something (not an issue if you left the hitpoints at the default 9999) then the game will CTD. I think either the rocket doesn't have a wreck mesh or might need wreck effects added to it.

Video ready:

Finished Code attached. Extract rar file and place con file and tweak file in same location as old files. (replace them with these that is). I remmed out remotecontrol component, replaced most of the physics wings with those from a plane, added a seat and camera, added physics type to con file, and altered the rotation/speed/acceleration vectors on the engine as well as remmed out the gear ratios code. biggrin

Keep in mind it's a roughly copy. You can fine tune the rest like the seat and camera position. I fixed the CTD at death issue by setting timeToStayAsWreck to zero and adding a few armor effects. Also note that in it's current state, if the rocket dies you fall of as a dead body.

Interesting as this does not occur on the other vehicles. It would be cool to have dead bodies fly out of jeeps and planes when they explode. wink

Attachments: hoth_rocket.rar(3Kb)


Message edited by Apache_Thunder - Saturday, 2010-06-12, 4:37 AM
 
ConormanDate: Saturday, 2010-06-12, 12:19 PM | Message # 6
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Woah! Sweet!

Added (2010-06-12, 12:19 PM)
---------------------------------------------

Quote (Scarth)
I think with the way you're going, you'd be as good as solid snail in no time, and then work up to Apache etc.

I doubt it.
 
PhillyDate: Saturday, 2010-06-12, 3:46 PM | Message # 7
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Apache_Thunder, thats the most epic thing i've ever seen in BFH xD already downloaded and going in to try now

edit:
okey, so i added it to the files, used the desktop BFH starter, checked tut, and pressed play now. my screen goes black like normal, and then BFH is gone. any1 knows why?

edit:
tried in PTE, and it worked, but i cant fly with the rocket, i've added Apache_Thunder Hoth_rocket file into both Vehicles_client and Vehicles_server

Message edited by [TDD]Philly - Saturday, 2010-06-12, 4:24 PM
 
Apache_ThunderDate: Saturday, 2010-06-12, 9:42 PM | Message # 8
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Perhaps you are putting the con files in the wrong place? Make sure you REPLACE The con file and tweak file found in the hoth_rocket folder which is in the vehicles folder. There is another version of the rocket found in the staticobjects/props folder. That is NOT what we will be changing. biggrin

The con/tweak files I attached are exactly the ones I had after I made the video, so someone is doing something wrong somewhere. :P (also you only need to replace the files in the vehicles_server archive.)

Also know that the rocket may have been changed in the PTE somehow so you might get problems using the code in PTE.

Also, how are you spawning the rocket onto the map? I simply replaced all the jeeps with the rocket so when in tutorial mode it spawns the rocket instead of the jeep.

Message edited by Apache_Thunder - Saturday, 2010-06-12, 9:45 PM
 
PhillyDate: Saturday, 2010-06-12, 9:49 PM | Message # 9
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i spawn the rocket same place as you, i only replaced the files in hoth_rocket under vehicles_server and because it didn't work i did it in client too, which made it possible for me to get into the rocket, but it still dosen't move (thought, its making a hell of a lot smoke) i'll try to see if it works in Pro_modder's tut about starting BFH without updater

edit: IT WORKED! i finally managed to get it to work too xD thanks alot Apache_Thunder, really great help smile

Message edited by [TDD]Philly - Saturday, 2010-06-12, 10:27 PM
 
Apache_ThunderDate: Saturday, 2010-06-12, 10:37 PM | Message # 10
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No problem! Just hope the code I provided helps others learn from my work. biggrin
 
PhillyDate: Saturday, 2010-06-12, 10:39 PM | Message # 11
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k smile also, good you please upload the other mods you made? the Mario karts, and the Oil rig?
 
Apache_ThunderDate: Saturday, 2010-06-12, 10:54 PM | Message # 12
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I can try and put them all together at some point. biggrin
 
Helicopter_AmbulanceDate: Sunday, 2010-06-13, 6:50 AM | Message # 13
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I'll be having a look at what you did later, should help me understand some things biggrin
 
SolidsnailDate: Sunday, 2010-06-13, 4:53 PM | Message # 14
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SCHWEET!
 
SgtColbertDate: Sunday, 2010-06-13, 5:17 PM | Message # 15
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Haha, that's so ridiculously awesome. All we need now is Wile E. Coyote riding it. =D

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