Here's a quick 3 second video. The lightning is shown once. But also note that the effect is coded to have the lightning appear in random places withen a grid of 1024x1042 and a random angle from 1 to 45 degrees. (so that in some instances the lighting will not always strike from top to down but sometimes at an angle like real lightning)
Added (2010-09-13, 6:03 Am)
v1.9 is finally ready!
Changes in v1.9:
1. Updated ContentCRC32
2. Updated version string shown in main menu.
3. Fixed Ai for grenades/grenade spam/Kegs. Bots should now use these weapons more.
4. Fixed coding on ejected shell for sniper rifles. 3p shell casing remains on the map infinitly. It is supposed to disappear after 10 seconds like the rest of the shell effects.
5. Added RemoveAtRestart code to all scrap pieces. They will no longer remain on the map after a round ends/restarts.
6. Tweaked AA projectile so it will detonate near aircraft more often.
7. Lowered sound radius of Troop Trap beeps. Should be less annoying when multiple TT are in one area. :P
8. Added night conversion of Victory Village. Also has new weather FX. (rain with lightning).
9. Added scrolling clouds effect for night conversion of Victory Village.
10. New stormy ambient sound for Victory Village Nights.
11. Added Alpine Assault map to the mod.
12. 12 new objects ported for use in the new Alpine Assault map.
13. Added autumn texture alternate path for Riverside Rush. Some buildings use the autumn textures for this map now.
14. Added new woodland textures as woodland alternate path for a couple buildings used in Alpine Assault.
15. Increased damage a tad on all handweapons vs soldiers.
The most notable additions are two new maps. Victory Village Nights and Alpine Assault!